Plasticity Starting Course: Megaman Robots
Welcome to the Plasticity Starting Course: Megaman Robots - a comprehensive beginners guide to 3D modeling and rendering using Plasticity and Blender. This course is designed to help you unlock your potential in 3D modeling inside Plasticity and bring your creative ideas to life.
In this course, we will dive into the world of Plasticity, a powerful software for creating 3D hard surface models. We will be exploring the unique tools that make this software more and more popular among 3d modelers. Later, we will import the models inside Blender, where we will be texturing and shading the models.
We will start from scratch and I will be explaining the whole process all the way until the final render.
Who This Course Is For
This course is perfect for beginners looking to step into the world of 3D modeling inside Plasticity with rendering and shading inside Blender, as well as intermediate users seeking to refine their skills and explore new modeling possibilities.
What You Will Learn
- 3D Modeling: Understand the fundamentals of 3D modeling inside Plasticity and apply them to create detailed models.
- 3 different hard surface models: Met robot, Ball de voux robot, and the iconic Mega-man capsule base.
- Problem solving and workarounds, sometimes you learn more by encountering problems and obstacles. You will learn more than one way to do a task and recognize where to use different approaches to solve problems along the way.
- How to install the new Plsticity 1.3 - Blender bridge addon.
- Rendering: Learn how to use Blender’s rendering engine to create stunning visuals of your 3D models.
Course Sections
- 1. Met character helmet
- 2. Met body
- 3. Met feet
- 4. Ball de voux body
- 5. Ball de voux body Pt. 2
- 6. Feet
- 7. Capsule base
- 8. Capsule base Pt. 2
- 9. Capsule base Pt. 3
- 10, Install plasticity bridge addon
- 11. Shading in Blender
- 12. Shading in Blender Pt. 2
Bonuses
- Reference images that I used to create the models
- Plasticity files
- Blender file used for final render.
By the end of this course, not only will you have your own Mega-man models, but you’ll also have a solid understanding of the basics of 3D modeling in Plasticity and rendering in Blender.
So, thank you for choosing this tutorial. And Let’s get started and have some fun creating our models!